I have created a 2D/3D item and creature creation system inside of the Unity Game Engine. I have done this by creating eight separate editors. The editors I have created are as follows:
• Material editor is used to make materials such as leather and iron.
• Weapon part builder is used to make weapon parts such as blades, pummels and guards.
• Weapon builder is used to piece together the weapon parts.
• Armour part builder is used to make armour parts such as chest plates, helmets and boots.
• Armour builder used is to piece together the armour parts.
• Creature part builder is used to make different limb parts such as feet, legs and heads.
• Creature builder is used to piece together all the limbs
• Potion builder is used to create different potions such as health potions.
All these editors pull from pre-existing art assets, making the purpose of this system to help speed up the item/creature creation for use in game. Throughout this project I have learnt how to create custom editors within Unity, I have also learnt the importance of programming intuitive interfaces for game developers.
Video Time Stamps
Folder Window – 00:08
Material Window – 00:30
Weapon Part Window – 01:23
Weapon Builder Window – 02:19
Armour Builder – 03:50
Creature Builder – 04:45
Creature Part Builder – 05:36
Potion Builder – 06:35
Rarity Window – 07:24
Armour Part Builder – 07:35