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3D/2D EDITOR TO CREATE RPG CREATURES & ITEMS โ€“ EDWARD DOBSON

I have created a 2D/3D item and creature creation system inside of the Unity Game Engine. I have done this by creating eight separate editors. The editors I have created are as follows:
โ€ข Material editor is used to make materials such as leather and iron.
โ€ข Weapon part builder is used to make weapon parts such as blades, pummels and guards.
โ€ข Weapon builder is used to piece together the weapon parts.
โ€ข Armour part builder is used to make armour parts such as chest plates, helmets and boots.
โ€ข Armour builder used is to piece together the armour parts.
โ€ข Creature part builder is used to make different limb parts such as feet, legs and heads.
โ€ข Creature builder is used to piece together all the limbs
โ€ข Potion builder is used to create different potions such as health potions.
All these editors pull from pre-existing art assets, making the purpose of this system to help speed up the item/creature creation for use in game. Throughout this project I have learnt how to create custom editors within Unity, I have also learnt the importance of programming intuitive interfaces for game developers.

Video Time Stamps

Folder Window โ€“ 00:08

Material Window โ€“ 00:30

Weapon Part Window โ€“ 01:23

Weapon Builder Window โ€“ 02:19

Armour Builder โ€“ 03:50

Creature Builder โ€“ 04:45

Creature Part Builder โ€“ 05:36

Potion Builder โ€“ 06:35

Rarity Window โ€“ 07:24

Armour Part Builder โ€“ 07:35

Video Player