I have created a 2D/3D item and creature creation system inside of the Unity Game Engine. I have done this by creating eight separate editors. The editors I have created are as follows:
โข Material editor is used to make materials such as leather and iron.
โข Weapon part builder is used to make weapon parts such as blades, pummels and guards.
โข Weapon builder is used to piece together the weapon parts.
โข Armour part builder is used to make armour parts such as chest plates, helmets and boots.
โข Armour builder used is to piece together the armour parts.
โข Creature part builder is used to make different limb parts such as feet, legs and heads.
โข Creature builder is used to piece together all the limbs
โข Potion builder is used to create different potions such as health potions.
All these editors pull from pre-existing art assets, making the purpose of this system to help speed up the item/creature creation for use in game. Throughout this project I have learnt how to create custom editors within Unity, I have also learnt the importance of programming intuitive interfaces for game developers.
Video Time Stamps
Folder Window โ 00:08
Material Window โ 00:30
Weapon Part Window โ 01:23
Weapon Builder Window โ 02:19
Armour Builder โ 03:50
Creature Builder โ 04:45
Creature Part Builder โ 05:36
Potion Builder โ 06:35
Rarity Window โ 07:24
Armour Part Builder โ 07:35