EXPEDITION (TURN-BASED COMBAT) – ANDREAS CEALERA
Expedition is a turn-based combat game with strategy roguelike elements, where the player controls a team of fantasy heroes battling
Read moreAbout Me
Course: BA (Hons) Indie Games Development
Info and Skillset: Gameplay Programmer (and secondarily game designer) specialising in implementing game systems and features within Unity (C#), with a personal preference for turn-based and grid-based roguelikes and strategy rpgs.
Also Experienced in Unreal Engine 4 (blueprints and some C++), besides experimenting with many other game engines & frameworks such as Love2D (Lua), Godot and Twine.
My portfolio can be found here.
Experience: I worked at FoxByte Games as a gameplay programmer (UE4, blueprints & C++) as part of a two-month internship,
I ran the Computer Games Creation Society at Teesside University in the 2018-2019 academic year (organising social events, software workshops and game jams),
Exhibited personal projects (as a team with an artist friend) at the Gamebridge networking event,
and did some QA & playtesting for Double 11.
Other Interests: I play and host games of Dungeons & Dragons,
and I like writing rap and spoken word poetry on occasion.
My favourite music genre is likewise nerdcore rap.
Expedition is a turn-based combat game with strategy roguelike elements, where the player controls a team of fantasy heroes battling
Read more