EXPEDITION (TURN-BASED COMBAT) – ANDREAS CEALERA

Expedition is a turn-based combat game with strategy roguelike elements, where the player controls a team of fantasy heroes battling through grid-based levels in a newly-discovered land.

One of the game’s identifying features is its minimalist “drag-and-drop” input system in which actions are performed by dragging with the mouse cursor from the hero and releasing onto a target, with the action being decided based on what the target is.

Expedition was developed in Unity (C#).
I go into more detail about the implementation process on my Development Blog.

Expedition was created in collaboration with my friend and co-developer Pedro Ho, who was in charge of the art assets as part of his own final project within the BA Concept Art course.

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