Prototyping was something that I wasn’t exactly looking forward to going into this project, that doesn’t mean I would not give it may all. While I had fiddled and played in UE4 before, the coding was not one I was particularly comfortable with. This top down shooter was an up hill battle and my first step was figuring out what type of game I wanted to make. To fit my skill set and what I could potentially learn in the time given, I set out with a basic plan based on simple games I enjoyed playing as a child and ran with it. There were many times I wanted to pull my hair out when dealing with bugs in the code; however I was able to persevere and bring to the table something that I wouldn’t have thought possible of myself when entering first year. Through this, I learnt some coding methods that have helped me keep later coding attempts simple and also helped me have a greater knowledge of UE4.
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Like most others looking to work in this industry, games are a key interest. My love for games stems first from my love of books, with games now offering me the chance to make my own choices and lead the story in my own way. Games that allow the player to make their own choices and choose the direction of the story is something that inspires me heavily and I hope one day I could be part of making something that helps the player feel that same sense of awe and freedom that I do in the games I play.
From a young age I was raised to be a hard worker and have always strived to put my best foot forward in whatever I do. While I may suffer frustration, and maybe sometimes lose a little confidence in completing a challenge, I have learned to look to the end goal and try to achieve my best, no matter whether I’m climbing Ben Nevis, working towards a first place in a dance competition or learning a new skill in the workplace.
Despite the difficult times we have all faced over the last year, I have still found ways to continue doing what I love; creating games.
In my spare time I have enjoyed making quizzes and challenges for my friends to take part in over long distance calls, made roleplay escape rooms for online communities, and worked on my personal skills to help me grow as a person.