For my final year project, and continuing into the summer, I am making a Minecraft Clone. It is written in C++/OpenGL.
Features include:
- Frustum Culling
- Thread Safe Chunk Generation
- Collision Detection
- Player Character
- Block Destroy/Placement
My source code is available on request.
https://www.youtube.com/watch?v=iI32YrzxicQ&t=5s
https://youtu.be/hqbD5wfC8Hc?t=16
C++/SFML Bomberman Clone
- Client/Authoritative server relationship
- AI running on Server
- Player Character
Max players 4 – AI or Humans
Video demonstration of Player VS AI:
C++/SFML Naval Combat Game. This was initially a group project, but I rewrote 80% of the code from scratch after the project hand-in and added later features.
- Online Multiplayer
- AI – Made by friend
- Hex Map – Made by friend
- Path Finding – made by friend
- Factions
- Turn Based
- Win-Lose scenario
- Resettable
- Multiple Unit selection
- Unit Handling
- UI – needs work
https://www.youtube.com/watch?v=kMVE-VcltcE
Aspiring game programmer with a year left in education.
Linkedin: https://www.linkedin.com/in/ryan-swann-868643182/
Please inquire for further details/source code.