This project takes heavy inspiration from the game franchise ‘Monster Hunter’, mainly focusing on the latest title in the franchise ‘Monster Hunter: World’ (whilst still referencing earlier titles for design choices).
The aim of the project is to research the design pipeline used by Capcom in the creation of a character and a suitable armour-set as inspired by a monster.
I will be working to create a game-ready character model (based from my own concept art) with the expectation of using them in a cinematic showcase. This means that the character will be of a high-quality standard as expected from most AAA studios.
The project will prompt the development of the character art pipeline. Exploring a range of relevant industry techniques such as hair card creation using XGen.
A cinematic walkthrough of my FYP.
Music by Alex Cleminson.
For a more in-depth look, feel free to check out my Artstation post and development blog, linked below:
Artstation post.
Blog.
ABOUT ME
Course
(BA) Hons Computer Games Art
Biography
I am 20 years old and in my third year of a BA (Hons) Computer Games
Art course at Teesside University, specialising in Character Art.
I have a strong passion for art and gaming alike which is why I aspire
to work within the gaming industry as an artist (seemed pretty
sensible).
Software Experience
ZBrush
Maya
3DS Max
Photoshop
Substance Painter
Substance Designer
Unreal Engine 4
Employment, Work Experience & Volunteering
Hobgoblin 3D, Character Art Intern (Summer 2019) – 8 week paid internship from June 3rd working with Hobgoblin3d; a 3d Tabletop Printable design company. I lead a character art project over the duration of the internship, primarily working in ZBrush to sculpt models for 3d printing.
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Teesside University, Student Researcher (2018)- I was tasked to collect data, perform interviews and write an academic article with the project lead. This particular project focused on ‘Cultural Heritage and Game Narrative’ which I believe is heavily important to discuss within the games industry. This experience boosted my interpersonal, research and independent skills.
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SFASX, Character Art Winner (2020) – I came first in Grads in Games annual Character Art competition; a competition held for students across the UK. You can view the details here.
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Journeyman, Lead Character Artist (2019)- I acted as Lead Character Artist for my University’s second year group project: Journeyman, managing a team of 20 artists.
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VR Visualisation Group (2018)- I helped run a student assisted project (volunteered) which worked together to create a VR experience of an archaeological reconstruction of Andean sites. We were able to present this project at the University of Berkeley, CA (in San Francisco) thanks to University funding.
Interests
Art is an enjoyed hobby outside of my studies and I’m often found delving into fantasy worlds through D&D and gaming; finding inspiration here for various concepts and paintings.