Here’s a selection of some of the work I’ve done here at Teesside university, both working in a team and solo with it having being crafted in ether the unreal engine or maya modelling software
this is simple sci-fi barrel prop ive made for my group projects Vslice
along with this element gun as powerup weapon for the player
while this image is an overview of a prototype level that i made for a mission design module, its to be a foggy forest with spiders hiding within
the fog, attacking those that stay in there territory to long. The video below gives a better look of the level itself
finally an enemy i designed to climb on walls for a group project in year 1
im teeside university student learning game dev