The aim of this module was to produce a working front-end and HUD (heads-up-display) interface for an imaginary game. The game concept I decided on was a first-person adventure-detective game called “Odon Whyte: Detective Agency”. The player would be put in the shoes of Detective Odon Whyte, a freelance detective in a 1950s, noire-themed New York. Whyte’s job is to solve cases by collecting evidence and information.
As my main passion is the technical design of a game, I decided to go a step further and incorporate spatial/in-world UI elements into my menu, and to incorporate objects into my HUD design.
There’s still lots to change about the project and new things I could have added in and changed, however this proved to be a learning experience for me in just how important UI is in games.
To read more, and learn about my latest projects (a sword & sorcery combat system and a resurrection of House of the Dead) make sure to head over to https://tyrotheram.wixsite.com/home
I am an eager individual who works relentlessly to learn, improve, and apply their creativity. Seeking for a position or placement as a Technical Game Designer where I can apply my myriad of skills, learn from industry veterans, and subsequently improve the quality of the work I output. My career goal is to become a creative director who is known for the experiences they create.
Previous Experience:
2019-5 – 2019-7 SWQA Tester at Sony Interactive Entertainment Europe
2019-7 – 2019-9 WorldWide Studios Tester at Sony Interactive Entertainment Europe
2019-11 – 2021-4 Game Tester at Sumo Digital (Newcastle)
2021-4 – Present Level Designer at Atomicom